"...watching through a crack in his door..." This article is currently under heavy maintenance and construction. It will be completed soon. |
Passive Collectibles, sometimes called passive items, are a type of item, specifically, a collectible, in which the player can receive an unlimited amount of. Unlike the Passive Collectible's counterpart, Active Collectibles, Passive Collectibles do not take up the player's spacebar slot. Also unlike Active Collectibles, they do not require charging from the completion of rooms. Types of Passive Collectibles range from stat ups, such as The Pentagram and Roid Range, and tear modifiers, such as Brimstone and Dr. Fetus, to bomb modifiers, such as Butt-Bombs and Bobby-Bomb, and Familiars, such as Cube of Meat and Dry Baby. When a Passive Collectible is picked up, the player will receive text in the form of a hint, either hinting to or outright listing the player the effects of the item. Some Passive Collectibles can react with other Passive Collectibles, Active Collectibles, or even both. This is called a synergy. For example: The player picks up Dr. Fetus, allowing them to shoot bombs instead of tears. They also find Bob's Curse, normally giving the player bombs with a poisonous effect. Some obvious effects of this synergy are the changing of the bomb's appearance and the chance for a bomb to apply a poison effect on an enemy. Some not-so-obvious effects of this synergy are that the player does not take damage from their own bombs and that the bombs now explode on contact with enemies, the player, walls, rocks, and other obstacles.
List[]
Below is a list or table of all of the Passive Collectibles in the game, depicting their in-game name, their appearance, their in-game appearance (coming soon), their hint, and their effects.
Template:Table begin
|-
|<3
|
HP up
|Item Room; Gluttony
|
Adds one Red Heart Container and fully restores all Red Heart Containers.
|-
|???'s Only Friend
|
Controlled friend
|Item Room
|
Familiar that is controlled via the arrow keys, dealing contact damage.
|-
|1 Up
|
Extra Life
|Secret Room
|
Gives the player an extra life.
|-
|20/20
|
Double shot
|Item Room
|
Double-shot; Isaac shoots two tears at the same time.
|-
|3 Dollar Bill
|
Rainbow tears
|Item Room
|
Random tear effects for every room. Possible effects: Fire Mind, Spoon Bender, My Reflection, Ouija Board, 20/20, Inner Eye, Iron Bar, Death's Touch, Scorpio, Tough Love, Proptosis, Number One, Mom's Contacts, Ball of Tar, Sagittarius.
|-
|9 Volt
|
Quicker charge
|Shop
|
Gives the player 1 bar of charge upon use of their Active Item. Items that originally have only one charge bar will now recharge over time after each use.
|-
|Abaddon
|
Evil up + DMG up + fear shot
|Devil Room
|
Removes all Red Heart Containers and gives the player 6 black hearts. Raises Damage stat by 1.5 and Speed stat by 0.2. Tears can induce fear effect depending on Luck stat.
|-
|Abel
|
Mirrored buddy
|Item Room; Golden Chest
|
A familiar that mirrors the player's movements and shoots tears in the opposite direction as the player. Abel deals as much damage as Isaac's base damage.
|-
|Anemic
|
Toxic blood
|Item Room
|
Adds 5 to the player's Range stat. When the player is damaged, they will leave a trail of creep behind them for the duration of the room.
|-
|Ankh
|
Eternal life?
|Item Room
|
The player respawns as ??? upon death. ??? starts with 3 Soul Hearts and cannot ever gain red Heart Containers. This resurrection can only occur once.
|-
|Anti-Gravity
|
Antigravity tears + tears up
|Item Room
|
Adds 0.32 to the player's Tears stat. Shots that the player fires will remain stationary until the player ceases fire, in which the floating tears will be propelled in the direction that they were originally fired. If afloat for too long, the tears will automatically propel themselves.
|-
|Aquarius
|
A trail of tears
|Item Room
|
The player leaves a trail of tears (creep) behind them.
|-
|Aries
|
Ramming speed
|Item Room
|
Adds 0.25 to the player's Speed stat. If the player gains enough speed, they can deal 18 contact damage.
|-
|Ball of Bandages
|
Gotta lick em all
|Horsemen
|
Each time the player picks up Ball of Bandages, it will advance a stage. Ball of Bandages' stages are as follows:
1. An orbital familiar that blocks shots and deals contact damage.
2. An orbital familiar that blocks shots, deals contact damage, and shoots charm tears.
3. An enemy-chasing familiar that shoots charm tears.
|-
|Ball of Tar
|
Sticky feet...
|Item Room
|
The player leaves a trail of slowing tar (creep) behind them. Tears have a chance to apply a slowing effect on enemies, this depending on the player's Luck stat.
|-
|The Battery
|
Stores energy
|Shop
|
Active items can be overcharged (charging twice, basically 2x charge bars). Extra charges are yellow instead of the usual green.
|-
|BBF
|
Big beautiful fly
|Item Room
|
Large familiar that bounces around the room, exploding on contact and dealing 70 damage. Disappears upon exploding, but later respawns.
|-
|The Belt
|
Speed up
|Boss Room
|
Adds 0.3 to the player's Speed stat.
|-
|Best Bud
|
Sworn protector
|Item Room; Key Beggar
|
When the player takes damage, an attack fly will orbit around them.
|-
|BFFs!
|
Your friends rule!
|Shop; Key Beggar
|
The player's familiars (with the exception of Rotten Baby) are much bigger and deal twice as much damage than before.
|-
|Big Fan
|
Fat protector
|Item Room
|
A large, orbiting familiar that blocks tears. Slows down other orbitals. Can block brimstone lasers. Does not count as an orbital, allowing the player to have up to four orbitals.
|-
|The Black Bean
|
Toot on touch
|Item Room; Beggar
|
Upon taking damage, the player releases a toxic cloud of flatulence that causes a total of 26 damage over time.
|-
|Black Candle
|
Curse of immunity + evil up
|Shop; Curse Room
|
Gives the player a Black Heart and immunity to all curses. Also increases the chance of a Devil Room appearing after a boss fight.
|-
|Black Lotus
|
HP up x3
|Secret Room
|
Gives the player a Red Heart Container, a Soul Heart, and a Black Heart.
|-
|Blood Bag
|
HP up
|Blood Donation Machine
|
Gives the player one Red Heart Container, then restores 5 Red Hearts.
|-
|Blood Clot
|
DMG + range up
|Boss Room
|
Increases the player's damage by 1.0 and range by 5.0 for their left eye only. If the player only has one source of tears, there will be a 50% chance that the stat improvements above are applied to that tear.
|-
|Blood of the Martyr
|
DMG up
|Item Room
|
Increases the player's damage by 1.0. If the player possesses The Book of Belial, the player's damage is also multiplied by 1.5. A Devil Room or Angel Room has a 100% chance to spawn after a boss battle.
|-
|Bloody Lust
|
RAGE!
|Item Room
|
Upon taking damage, the player's damage increases and Isaac turns a shade of red, this red color becoming darker each time the player takes damage. The damage increase reaches a maximum of 6.5, achieved by taking damage six times. This damage increase and red color only lasts for the current floor and will be reset upon advancing to the next floor.
|-
|Blue Cap
|
HP + tears + shot speed down
|Boss Room
|
Gives the player a Red Heart Container and adds 0.7 to the player's Tears stat. The player's Shot Speed stat is lowered by 0.16.
|-
|Blue Map
|
Secrets
|Shop; Beggar; Key Beggar
|
Shows on the map both the Secret and Top Secret rooms for the current floor and later floors.
|-
|Bob's Brain
|
Explosive thoughts
|Item Room, Golden Chest
|
When the player shoots, they will propel a green brain in the same direction they are shooting, whether they intend to or not. The brain explodes on contact with enemies, dealing between 67.5 and 69.5 damage; if Isaac is in range of the explosion, he will also take damage. Damage increases with bomb upgrades as well as BFF. The brain will respawn shortly after exploding.
|-
|Bob's Curse
|
Poison bombs
|Item Room
|
Poison bombs; the player's bombs will poison enemies that are damaged by the explosion. Grants 5 bombs.
|-
|Bobby-Bomb
|
Friends till the end
|Item Room
|
Homing bombs; the player's bombs now move toward enemies when placed. Grants 5 bombs.
|-
|The Body
|
I feel all
|Item Room, Angel Room
|
Gives the player three pre-filled Red Heart Containers.
|-
|BOGO Bombs
|
1+1 bombs
|Shop
|
Normal bomb pickups are now 1+1 Free bomb pickups.
|-
|Bomb Bag
|
Gives bombs
|Item Room, Secret Room
|
A dropping familiar that spawns a bomb pickup every 2 rooms.
|-
|Boom!
|
10 bombs
|Item Room
|
Gives the player 10 bombs.
|-
|Box
|
Stuff
|Boss Room; Challenge Room
|
Spawns a random heart pickup, a bomb pickup, a coin pickup, a card, a pill, and a trinket.
|-
|Breakfast
|
HP up
|Boss Room; Challenge Room; Beggar
|
Gives the player one Red Heart Container.
|-
|Brimstone
|
Blood laser barrage
|Devil Room
|
The player now charges and shoots a laser with unlimited range and the ability to pierce obstacles and enemies. Enemies can be hit up to 13 times when firing one laser. Tip: For best results, use with either Tammy's Head, Mutant Spider, or The Inner Eye.
|-
|Broken Watch
|
I think its broken
|Shop
|
When the player enters a room, there is a chance that the enemies and music will either speed up or slow down. This can either be very useful or harmful during boss battles.
|-
|Brother Bobby
|
Friends 'till the end
|Item Room; Devil Room
|
Familiar that follows the player, shooting tears that deal 3.5 damage to enemies.
|-
|Bucket of Lard
|
HP up
|Item Room
|
Gives the player two Red Heart Containers. Lowers the player's Speed stat by 0.2. Only a half of a heart of the two added Red Heart Containers is pre-filled.
|-
|Bum Friend
|
He's Greedy
|Item Room
|
Familiar that follows the player, picking up nearby currency. Has a random chance to drop pickups after taking a coin.
|-
|Butt Bombs
|
Toxic blast +5 bombs
|Item Room
|
Bombs are now poop bombs that deal 10 damage to all enemies, as well as dazing them.
|-
|Caffeine Pill
|
Speed up + size down
|Boss Room
|
Lowers the player's size. Adds 0.3 to the player's Speed stat. Gives the player a random pill.
|-
|Cain's Other Eye
|
Near sighted friend
|Item Room
|
Familiar eye that flies diagonally, bouncing off of walls and shooting tears in the same direction as the player fires theirs, dealing 3.5 damage per tear.
|-
|Cancer
|
HP up + you feel protected
|Item Room
|
Gives the player three Soul Hearts. After taking damage once, the player can only take half a heart of damage per hit for the duration of the room.
|-
|Capricorn
|
All stats up
|Item Room
|
Gives the player one Red Heart Container and adds 1.5 to the player's Range stat, 0.15 to the player's Tears stat, 0.1 to the player's Speed stat, and 0.5 to the player's Damage stat. Also gives the player one Key, one Bomb, and one Coin.
|-
|Cat-O-Nine-Tails
|
Shot speed up + DMG up
|Boss Room
|
Raises the player's damage by 1.0. Raises the players Shot Speed stat by 0.23.
|-
|Celtic Cross
|
You feel blessed
|Item Room; Angel Room
|
When the player takes damage, they have a chance to become invulnerable for a few seconds. This chance is affected by the player's Luck stat.
|-
|Ceremonial Robes
|
Sin up
|Devil Room; Curse Room; Demon Beggar
|
Gives the player three Black Hearts and increases their damage by 1.0.
|-
|Champion Belt
|
DMG + Challenge up
|Shop
|
Increases both the player's damage and the chance of encountering Champion enemies.
|-
|Charm of the Vampire
|
Kills heal
|Item Room
|
After killing a few enemies, Isaac regenerates a half heart of red health.
|-
|Chemical Peel
|
DMG up
|Item Room
|
The player's Damage stat for their left eye is raised by 2.0. If the player only has one source of tears, each shot has a 50% chance to have this raise applied.
|-
|Chocolate Milk
|
Charge shots
|Item Room
|
The player can now charge shots for a maximum of 4x damage. Also counts as a tears up if the player mashes the arrow key instead of holding it down.
|-
|The Common Cold
|
Poison damage
|Item Room
|
Tears now have a chance to poison enemies, causing between 4 and 6 damage per tick. This chance is affected by the player's Luck stat.
|-
|The Compass
|
The end is near
|Shop; Beggar
|
All icons on the map are displayed if Curse of the Blind is not present.
|-
|Contract From Below
|
Wealth, but at what cost?
|Devil Room; Curse Room; Demon Beggar
|
Doubles the player's pickup drops. This includes consumables and chests. Chance of encountering a Double Trouble boss room is higher.
|-
|Cricket's Body
|
Splash damage + tears up
|Item Room; Golden Chest
|
Adds 0.16 to the player's Tears stat and removes 10.0 from the player's Range stat. Tears now split into four smaller tears on impact, small tears dealing half of the player's damage.
|-
|Cricket's Head
|
DMG up
|Item Room; Golden Chest
|
Adds 0.5 to the player's Damage stat and multiplies the player's Damage stat by 1.5. Tears now deal knockback.
|-
|Cube of Meat
|
Gotta meat em all
|Horsemen
|
Cube of Meat advances through four stages, which are as follows:
1. An orbiting familiar that blocks shots and deals contact damage.
2. An orbiting familiar that blocks shot, deals contact damage, and fires tears.
3. A free-roaming familiar that deals contact damage to the enemies that it chases.
4. A free-roaming familiar that deals more contact damage to the enemies that it chases.
|-
|Cupid's Arrow
|
Piercing shots
|Item Room; Golden Chest
|
Gives Isaac piercing tears.
|-
|Cursed Eye
|
Cursed charged shot
|Item Room; Secret Room
|
Tears are now charged to shoot a maximum of 4 tears at once. When the eye is black, if the player takes damage, they will be teleported to a random room.
|-
|Daddy Long legs
|
Daddy's love
|Item Room
|
Familiar that stomps on enemies randomly, dealing 40 damage.
|-
|Dark Bum
|
He wants to take your life
|Item Room; Devil Room
|
Familiar that follows the player and picks up red hearts, giving the player spiders and Soul Hearts after pickup up a 1.5.
|-
|Dark Matter
|
Fear shot
|Devil Room
|
Tears can apply the fear affect on enemies. Adds 1.0 to the player's Damage stat. Chance to apply fear is based on the player's Luck stat.
|-
|Dead Bird
|
Protective buddy
|Item Room
|
After taking damage, a familiar spawns that deals contact damage to the enemies it chases for the duration of the current room.
|-
|Dead Cat
|
9 lives
|Devil Room; Curse Room; Red Chest; Super Pride
|
The player's health is set to one Red Heart Container, but the player also gains 8 lives. When the player dies, they will respawn with only one Red Heart Container.
|-
|Dead Dove
|
Flight + spectral tears
|Angel Room
|
Gives the player spectral tears and the ability to fly.
|-
|Dead Onion
|
Toxic aura tears
|Item Room
|
The player's tears become larger, spectral, and piercing. Removes 0.25 from the player's range stat, 0.4 from the player's shot speed stat, and 0.5 from the player's tear height stat.
|-
|Death's Touch
|
Penetrative shots + DMG up
|Devil Room; Item Room
|
Adds 1.5 to the player's damage stat and removes 0.3 from the player's tears stat. The player's tears are now large, piercing, scythes.
|-
|Demon Baby
|
Auto-turret friend
|Devil Room; Item Room
|
Familiar that follows the player, automatically shoots at enemies, dealing 3 damage.
|
Gives the player one Red Heart Container.
|
Gives the player one Red Heart Container.
|-
|Distant Admiration
|
Attack fly
|Item Room
|
An orbiting fly that deals contact damage. Of the fly orbitals, Distant Admiration revolves the farthest from Isaac.
|
Gives the player 99 cents.
|
The player now shoots bombs that deal 3x the player's damage stat. Multiples the player's tear delay by 2.5. Poison bomb effects give the bombs 50 damage.
|-
|Dry Baby
|
Immortal friend
|Item Room; Skull
|
Familiar that follows the player and blocks shots. When blocking shots, it has a chance to activate the Necronomicon effect.
|-
|E. Coli
|
Turdy Touch
|Item Room
|
When Monsters touch the player, they turn into Poop. If the player has Midas Touch, the Monsters turn into Golden Poop.
|-
|Epic Fetus
|
On-demand air strike
|Secret Room
|
Tears are now missiles that deal 20x the player's damage stat. The player now controls a red target in which a missile will fall and explode on the target after a short period of time.
|-
|Eve's Mascara
|
Shot speed down + DMG up
|Item Room
|
Multiplies the player's damage stat by 2. Multiplies the player's tear delay by 2. Reduces the player's shot speed stat by 0.5.
|-
|Experimental Treatment
|
All stats up! ... and then shuffled
|Item Room; Boss Room
|
Either increases or decreases each of the player's stats by a random amount.
|-
|Fanny Pack
|
Filled with goodies
|Shop, Beggar
|
Upon getting hit, the character may drop a consumable (Coins, Bombs, Keys, Red Hearts, Soul Hearts, etc.).
|-
|Fate
|
Flight eternal
|Golden Chest
|
Grants Isaac flight and an Eternal Heart.
|-
|Fire Mind
|
Flaming tears
|Item Room
|
Gives Isaac flaming tears that set enemies on fire, and may sometimes explode on contact, this explosion chance depending on the player's Luck stat. Explosions result in lasting flames along the ground, which damages enemies. The explosions also damage Isaac if he is in range.
|-
|Forever Alone
|
Attack fly
|Item Room
|
An orbiting fly that deals contact damage.
|-
|Gemini
|
Conjoined friend
|Item Room
|
Familiar version of Gemini's Suture that is tethered to Isaac, seeking out nearby enemies to lock on and deal contact damage.
|-
|Ghost Baby
|
Spectral buddy
|Item Room; Skull
|
Familiar that shoots spectral tears.
|-
|Gimpy
|
Sweet suffering
|Devil Room; Curse Room
|
Chance to drop Soul Hearts or Black Hearts upon taking damage, which is affected by the player's Luck stat. Enemies may also drop a half heart upon death.
|-
|Gnawed Leaf
|
Unbreakable
|Item Room
|
Isaac becomes invincible when standing still. Moving at all, including shooting tears, will cancel the effect.
|-
|Goat Head
|
He accepts your offering
|Devil Room; Curse Room; Golden Chest; Red Chest
|
Guarantees a Devil or Angel Room on every floor, and keeps the door to these rooms open indefinitely even after leaving. Angel rooms are now less commonly encountered.
|-
|Godhead
|
God tears
|Angel Room
|
Isaac's tears now have a homing effect with a large aura, this aura dealing contact damage. Adds 0.5 to the player's damage stat, 0.8 to the player's tear height stat, and 1.2 to the player's range sat. Also removes 0.2 from the player's tears stat and 0.3 from the player's shoot speed stat.
|-
|Growth Hormones
|
DMG up + speed up
|Boss Room
|
Adds 1.0 to the player's damage stat and 0.4 to the player's speed stat.
|-
|Guardian Angel
|
Extra protection
|Angel Room
|
Orbital that deals contact damage and revolves around Isaac at an increased speed. Any other orbitals will also gain this speed increase. Also blocks shots.
|-
|Guillotine
|
An out-of-body experience
|Item Room
|
Increases the player's damage stat by 1.0 and the player's tears stat by 0.16. Isaac's head is now an orbiting familiar that shoots and blocks shots. This head cannot take damage.
|-
|Guppy's Collar
|
Eternal life?
|Devil Room; Curse Room; Red Chest
|
One of five Guppy items; grants Isaac a 50% chance to respawn at 1/2 heart upon death, indefinitely. Upon respawning, Isaac will only have one Red Heart Container.
|-
|Guppy's Hairball
|
Swing it
|Devil Room
|
One of five Guppy items; a familiar that trails behind Isaac and can be swung around using Isaac's momentum to deal contact damage. It grows in size and damage as it kills enemies, and resets at the start of each floor.
|-
|Guppy's Tail
|
Cursed?
|Devil Room; Curse Room; Red Chest
|
One of five Guppy items; greatly increases the chance of chest-type drops, but decreases the chance for consumable drops like keys and bombs.
|-
|Habit
|
Item martyr
|Shop; Angel Room
|
Refills a tick of charge to the player's Active Item upon taking damage.
|-
|Halo
|
All stats up
|Item Room; Boss Room; Angel Room
|
Adds 0.3 to the player's damage stat, 0.2 to the player's tears stat, 0.25 to the player's range stat, 0.3 to the player's speed stat, and 0.5 to the player's tear height stat. Also gives Isaac a Red Heart Container.
|-
|Halo of Flies
|
Projectile protection
|Item Room
|
Dual close-range fly orbitals that block tears.
|-
|Harlequin Baby
|
Double shot buddy
|Item Room
|
Familiar that shoots tears two at a time in a V-pattern.
|-
|Headless Baby
|
Bloody friend
|Item Room; Devil Room
|
Familiar that tracks creep in the form of blood behind it, the familiar following Isaac.
|-
|Hive Mind
|
Giant spiders and flies
|Shop
|
Increases the size and doubles the damage of friendly flies and spiders. Mom's Wig can now spawn up to 10 spiders instead of the original 5.
|-
|Holy Grail
|
Flight + HP up
|Angel Room
|
Grants flight as well as one heath up.
|-
|Holy Mantle
|
Holy shield
|Item Room; Angel Room
|
Allows Isaac to absorb one hit per room without taking any damage. This also works to enter/exit Curse Rooms for free. That is, of course, if Isaac has not previously taken damage in the room before the Curse Room or the Curse Room itself.
|-
|Holy Water
|
Splash!
|Itme Room; Angel Room
|
Upon taking damage, the bottle breaks and leaves a pool of water on the ground which acts as creep, dealing contact damage to enemies that walk over it.
|-
|Hot Bombs
|
Burning blast +5 Bombs
|Item Room
|
Adds a fire effect to bombs, causing flames to spread along the floor upon exploding. Gives Isaac 5 Bombs.
|-
|Humbling Bundle
|
1+1free 4evar!
|Shop
|
Consumables and Pickups will drop in pairs. Soul Hearts, Eternal Hearts, Black Hearts, Nickels, Dimes, Cards, and Pills are unaffected.
|-
|Infamy
|
Damage reduction
|Item Room; Secret Room; Golden Chest
|
Chance that Isaac will not take damage when hit.
|-
|Infestation
|
They grow inside
|Item Room
|
Causes friendly Blue Flies to spawn when Isaac takes damage.
|-
|Infestation 2
|
Infestation shot
|Item Room
|
Chance to spawn friendly Blue Spiders when Isaac kills an enemy.
|-
|The Inner Eye
|
Triple shot
|Item Room
|
Triple-shot, as well as a significant tears down.
|-
|IPECAC
|
Explosive shots
|Item Room
|
Explosive tears that shoot in an arc over the room and inflict poison damage.
|-
|Iron Bar
|
Concussive tears
|Item Room
|
Tear effect that may cause enemies to become dazed on hit.
|-
|Isaac's Heart
|
Protect it
|Item Room
|
Isaac becomes invincible, but is followed by a heart familiar that, when hit, transfers the damage taken by it to Isaac.
|-
|Jesus Juice
|
Damage + range up
|Boss Room
|
Isaac's stats are improved, his Damage stat increased by 0.5, his Range stat increased by 0.25, and his Tear Height stat increased by 0.5.
|-
|Judas' Shadow
|
Sweet revenge
|Item Room; Devil Room
|
When Isaac is killed, he will respawn as Judas' Shadow in the previous room, this character having 2 Black Heart Containers as health. Upon death, Isaac's base damage is set to 7.
|-
|Juicy Sack
|
Sticky babies
|Item Room
|
Familiar that follows Isaac, leaving slowing creep behind. Will occasionally spawn a blue spider upon finishing a room.
|-
|Key Piece #1
|
???
|Angel Boss
|
Increases the player's chance of finding an Angel Room. The first half of the key needed to reach Mega Satan.
|-
|Key Piece #2
|
???
|Angel Boss
|
Increases the player's chance of finding an Angel Room. The second half of the key needed to reach Mega Satan.
|-
|The Ladder
|
Building bridges
|Shop
|
Isaac can now walk over holes with widths of one tile.
|-
|Lazarus' Rags
|
Eternal life?
|Item Room; Angel Room
|
Gives Isaac an extra life. Upon respawning, Isaac will have 1 Red Heart Container and Anemic. Isaac is now considered Lazarus II.
|
Isaac can now crush rocks and poop by touching them. Crushed rocks and poop can fill holes depending on the direction in which Isaac is walking.
|-
|Latch Key
|
Luck up
|Boss Room
|
Isaac receives one Soul Heart and his Luck stat is boosted by 1. 2 keys are spawned.
|-
|Leech
|
Blood sucker
|Item Room
|
Familiar that charges at enemies and deals contact damage. Upon killing an enemy, Leech will restore half of one of Isaac's Red Heart Containers.
|}